|
| Written by Alex | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Friday, 22 June 2007 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Get Flash to see this player.
In the first trance tutorial (found here), I showed some ways you can arrange a trance track. In this tutorial, I will carry on with the track made in the first, this time focusing on improving the structure & polishing up the beats and the lead melody. The main point here is the time taken to polish off and complete a track. You can create a trance track in half an hour, but the more time you take rounding off the edges and fine tuning, the better it will sound – in theory. It is possible to over-do the fine tuning and end up breaking the feel of a track, but ultimately let your ears be the final judge of whether or not what you’re doing sounds good.
Fine Tuning Back to the track (if you want the project file from the first tutorial, click here), first, I select all (Ctrl-A) and move the entire song across 16 bars.
Then fill in the beats and add a crash cymbal at the beginning.
Get Flash to see this player.
If you listen to this, it sounds bland. The beat is far too repetitive, and there are no other sounds in the introduction to capture the mind. Beating, slicing and flattening (Sounds violent, no?)
I can recall many mistakes that I’ve made because I edited the wrong place in an overly long pattern. Keep patterns short if you can – long enough to make them useful in terms of adding variation without jumping back and forth between patterns, but not so long that you get lost and wind up editing the wrong part. For the flattened drum beat, I’m going to use the slicer to chop it into a more manageable size:
Get Flash to see this player.
As you can hear, slicing and flattening has no effect on the way the track sounds. They are simply useful tools for keeping things neat and easy to work with.
Get Flash to see this player.
To spice it up, play with variations, but try not to lose the simple nature of the beat. If you create too complex a beat, it will compete with the lead elements of the track. Too much complexity can result in something that sounds like a mish mash. There should be plenty of empty space between each percussive instrument, so the rest of the track’s elements have somewhere to fit. Get Flash to see this player.
It doesn’t sound like much, but that’s because we haven’t started weaving in the thematic elements of the track yet. I’m going to repeat a copy of the first bar only of the Euroarp pattern. I clone Euroarp, slice the first bar, and then delete the remainder, then fill in the intro and add some automation so it looks and sounds like this:
Get Flash to see this player.
I do the same thing for the bassline, repeating only the first bar for the introductory section of the track. This is how it looks and sounds after this:
Get Flash to see this player.
Where does it end? There is a point however where alterations become destructive to the initial track. You can end up improving the track so much it ends up sounding nothing like the original. If you’ve used “Save New Version” a lot, this might not be a bad thing, because now you have two different (but similar) tracks. If you just sit there and keep adding more and more elements, it may sound good to your ears because you’ve sat there from the start to the finish of the track, and it all seems to fit. But to another listener who has never heard it before, the effect may very well be like someone starting to tell a story half way through – none of the elements make sense because they never heard the beginning. Sometimes it helps to spend time away from the track, and then come back to it to see if it still sounds good. A fresh pair of ears is the best tool for spotting problems, unlike if you’ve been listening to the same track on loop for days on end. I could continue to alter and improve the track presented in this tutorial, but I believe the point is clear. The simplest way to create a finished track is to create the basic structure, get all the elements necessary together in their most basic form, and then start making improvements to different parts of the track. As for this track, I will call it finished for now. As a final change, I vary the EuroArp lead slightly after the second buildup, to break up the monotony in the second half of the track.
Get Flash to see this player.
(You can download the second project file here)
Powered by JoomlaCommentCopyright (C) 2006 Frantisek Hliva. All rights reserved.Homepage: http://cavo.co.nr/ |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| < Prev | Next > |
|---|












