I created the following in game sound effects using a combination of filtered samples and subtractive synthesis. Many of these sounds have been packaged and are also available for use in other projects on the download section of this site:
- bolter2.wav
- pistol2.wav
- grenade.wav
- deepexplosion.wav
- fireexplosion.wav
- smokeexplosion.wav
- machinepistol.wav
- smg2.wav
- riotshotgun.wav
- microshotgun2.wav
- sniperrifle.wav
- kerrblade_swip.wav
- knife.wav
- medikit.wav
- boltercannonade.wav
- machinegun.wav
- plasmablade.wav
- assaultrifle.wav
- aliendeath1.wav
- aliendeath2.wav
- aliendeath3.wav
- aliendeath4.wav
- aliendeath5.wav
- aliendeath6.wav
I also created the following ambient and atmospheric mission tracks, encoded in ogg-vobis format:
- AlexFightmare.ogg
Get Flash to see this player. - AlexForest.ogg
Get Flash to see this player. - AlexSullencity.ogg
Get Flash to see this player.
I have recieved great feedback for these tracks and samples. Sullencity was said to be reminiscent of Blade Runner in style. The UFO:AI team is still developing the game, and I can not say whether I will be further involved as my paid commitments take up most of my time, but if I do get the spare time I will be more than happy to help the team with their sound and music assets.
You can find out more about UFO:AI by following this link to their website (opens in a new window).